LAM
Learning Activity Manager
Software application for the creation of alternative educational resources for Tecnológico de Costa Rica´s education platform TEC Digital. (Tecnológico de Costa Rica).
The system allowed professors to develop interactive activities to improve the learning process. Activities allow creating new quizzes, memory games, crosswords, and puzzles. This way the learning process becomes easier and more attractive to students.
Learning Activity Manager
Learning Activity Manager
Learning Activity Manager
Service
Learning Activity Manager
Owner
Tecnológico de Costa Rica
Software
Sketch
Adobe Illustrator
Invision App
Year
2018

About the project
The project's challenge was to analyze and redesign the Learning Activity Manager (LAM) system. Due to time constraints and limited resources, we divided the project execution into three modules for design and implementation.
We focused the design and testing process on "Module 1: Create a new activity."

Phase 1
Content Inventory
A content inventory has established a clear hierarchy of problems and inconsistencies in the existing application. This analysis allows for the identification of activity types available in the application, as well as the number of steps and fields that a user must complete in order to create a new activity. Some of the problems found include:
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Lack of icons for labeling and inconsistency across activity pages.
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Unclear process for choosing activity information for users.
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Complicated process and a large number of steps required to create an activity.
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Difficulty in distinguishing editable fields, labels, buttons, and links
Phase 2
Wireframes
The wireframe phase involved exploring alternative menu options and identifying the necessary steps for creating various activities.
The sketches depicted the activity creation process and list, while the high-fidelity wireframes showcased side menu options and navigation steps.

Phase 3
Prototyping
The high-fidelity prototype testing included four users (university lecturers from different faculties) performing three simple tasks. The goals of the usability test were to:
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Verify the ease of using the new interface to create a new activity.
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Evaluate the effectiveness of the steps involved in creating a new activity.
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Determine the ease of generating a new section and adding questions within the activity.
Findings
Usability testing allowed us to discover usability problems and improve the design for further design and implementation stages.
Some of the discoveries included:
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A clear understanding of the three steps required to create a new activity.
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Adding sections and questions was easy.
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The drag-and-drop concept was easy to understand for users.
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The multiple-choice activity type was easy to understand; however, selecting a correct answer was complicated and requires change.
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Users require activity pre-visualization as well as PDF visualization (for printing when necessary).










